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YEAR

2024

TYPE

Exhibition Design

COOPERATION

Art University Linz

(Industrial Design)

JKU  Linz

(Institute of Polymer Production)

TEAM LEADERS 

Martin Reiter

Florian Nimmervoll

Mario Zeppetzauer

TEAM

Michael Lackner

Verena Langthaler

Sebastian Lämmermann

Theresa Rubenzucker

Liam Wohlwend

Neural Neighborhood

This interactive installation blends art and science using life-sized silicone brains based on R&D models for brain surgery training. Small interactions create a profound, dynamic beauty and mirror our interconnected world.

Inspired by Conway's Game of Life, transparent 3D-printed brains create intricate patterns. Each individual cell glows in a vibrant hue and gets influenced by its neighbors. Simplicity generates complexity.

#interaction  #exhibition  #technology
Video: IPPE JKU

Neural Neighborhood was showcased at the Ars Electronica Festival 2024 at the MedCampus.

Silicon brain used for brain surgery training and inspiration for interactive art installation wit 3d printed brains glowing
Photo : Martin Reiter

SCIENTIFIC  CONTEXT

Neurosurgeons need to understand the brains complexity and its billions of interacting neurons. To avoid unintended consequences, life-saving operations must be practiced on realistic models.

In the MEDUSA project, researchers and industry partners in Upper Austria are developing a surgical simulator that combines 3D-printed models with virtual reality, enhancing safety in neurosurgery.

Design & Construction of the Installation

Photos : IPPE JKU
interactive art installation with 3d printed brains glowing in colours inspired by conway's game of life

The installation presents an arrangement of 3D-printed small transparent brains, each interconnected with its immediate neighbors.

 

Each brain is equipped with RGB LEDs, allowing them to be individually illuminated in vibrant colors.

Interaction & Patterns

Game of Life

The cellular automaton was invented by Cambridge mathematician John Conway in 1970. His game consists of a grid of cells which, based on a few mathematical rules, can live, die or multiply.

Depending on the initial conditions, the cells form various patterns throughout the course of the game.

LONELINESS

Each cell with one or no neighbors dies.

BIRTH

Each empty cell with exactly three neighbors becomes populated.

STASIS

Each cell with two or three neighbors lifes on to the next generation.

OVERCROWDING

Each cell with four or more neighbors dies.

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Photo : Martin Reiter

TEAM:

Martin Reiter  |  Project Leader  |  Johannes Kepler University | Institute of Polymer Production (IPPE)

Florian Nimmervoll  |  Project Leader  |  University of Art & Design | ID

Mario Zeppetzauer  |  Project Leader  |  University of Art & Design | Industrial Design​ (ID)

Michael Lackner  | Researcher  |  Johannes Kepler University | Institute of Polymer Production (IPPE)

Sebastian Lämmermann  |  Researcher |  Johannes Kepler University | Institute of Polymer Production (IPPE)

Theresa Rubenzucker  |  Student Assistent  |  Johannes Kepler University | Institute of Polymer Production (IPPE)

Verena Langthaler |  Student |  University of Art & Design | ID

Liam Wohlwend  |  Student |  University of Art & Design | ID

Exhibited at ARS ELECTRONICA FESTIVAL 2024

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